c128lib Labels
Labels definition for C128
|
Namespaces | |
namespace | Vic2 |
Variables | |
label | VIC2 = $D000 |
label | SPRITE_0_X = VIC2 + $00 |
label | SPRITE_0_Y = VIC2 + $01 |
label | SPRITE_1_X = VIC2 + $02 |
label | SPRITE_1_Y = VIC2 + $03 |
label | SPRITE_2_X = VIC2 + $04 |
label | SPRITE_2_Y = VIC2 + $05 |
label | SPRITE_3_X = VIC2 + $06 |
label | SPRITE_3_Y = VIC2 + $07 |
label | SPRITE_4_X = VIC2 + $08 |
label | SPRITE_4_Y = VIC2 + $09 |
label | SPRITE_5_X = VIC2 + $0A |
label | SPRITE_5_Y = VIC2 + $0B |
label | SPRITE_6_X = VIC2 + $0C |
label | SPRITE_6_Y = VIC2 + $0D |
label | SPRITE_7_X = VIC2 + $0E |
label | SPRITE_7_Y = VIC2 + $0F |
label | SPRITE_MSB_X = VIC2 + $10 |
label | CONTROL_1 = VIC2 + $11 |
label | RASTER = VIC2 + $12 |
label | LIGHTPEN_X = VIC2 + $13 |
label | LIGHTPEN_Y = VIC2 + $14 |
label | SPRITE_ENABLE = VIC2 + $15 |
label | CONTROL_2 = VIC2 + $16 |
label | SPRITE_EXPAND_Y = VIC2 + $17 |
label | MEMORY_CONTROL = VIC2 + $18 |
label | IRR = VIC2 + $19 |
label | IMR = VIC2 + $1A |
label | SPRITE_PRIORITY = VIC2 + $1B |
label | SPRITE_COL_MODE = VIC2 + $1C |
label | SPRITE_EXPAND_X = VIC2 + $1D |
label | SPRITE_2S_COLLISION = VIC2 + $1E |
label | SPRITE_2B_COLLISION = VIC2 + $1F |
label | BORDER_COL = VIC2 + $20 |
label | BG_COL_0 = VIC2 + $21 |
label | BG_COL_1 = VIC2 + $22 |
label | BG_COL_2 = VIC2 + $23 |
label | BG_COL_3 = VIC2 + $24 |
label | SPRITE_COL_0 = VIC2 + $25 |
label | SPRITE_COL_1 = VIC2 + $26 |
label | SPRITE_0_COLOR = VIC2 + $27 |
label | SPRITE_1_COLOR = VIC2 + $28 |
label | SPRITE_2_COLOR = VIC2 + $29 |
label | SPRITE_3_COLOR = VIC2 + $2A |
label | SPRITE_4_COLOR = VIC2 + $2B |
label | SPRITE_5_COLOR = VIC2 + $2C |
label | SPRITE_6_COLOR = VIC2 + $2D |
label | SPRITE_7_COLOR = VIC2 + $2E |
label | XSCAN = VIC2 + $2F |
label | CLKRATE = VIC2 + $30 |
label | SPRITE_MOTION_0 = $117E |
label | SPRITE_MOTION_1 = $1189 |
label | SPRITE_MOTION_2 = $1194 |
label | SPRITE_MOTION_3 = $119F |
label | SPRITE_MOTION_4 = $11AA |
label | SPRITE_MOTION_5 = $11B5 |
label | SPRITE_MOTION_6 = $11C0 |
label | SPRITE_MOTION_7 = $11CB |
label | SPRITE_MOTION_OFFSET = $0B |
label | SPRITE_MAIN_DIR_UP = $00 |
label | SPRITE_MAIN_DIR_RIGHT = $01 |
label | SPRITE_MAIN_DIR_DOWN = $02 |
label | SPRITE_MAIN_DIR_LEFT = $03 |
label | SPRITE_MASK_0 = %00000001 |
label | SPRITE_MASK_1 = %00000010 |
label | SPRITE_MASK_2 = %00000100 |
label | SPRITE_MASK_3 = %00001000 |
label | SPRITE_MASK_4 = %00010000 |
label | SPRITE_MASK_5 = %00100000 |
label | SPRITE_MASK_6 = %01000000 |
label | SPRITE_MASK_7 = %10000000 |
label | SHADOW_VIC2 = $11D6 |
label | SHADOW_SPRITE_0_X = SHADOW_VIC2 + $00 |
label | SHADOW_SPRITE_0_Y = SHADOW_VIC2 + $01 |
label | SHADOW_SPRITE_1_X = SHADOW_VIC2 + $02 |
label | SHADOW_SPRITE_1_Y = SHADOW_VIC2 + $03 |
label | SHADOW_SPRITE_2_X = SHADOW_VIC2 + $04 |
label | SHADOW_SPRITE_2_Y = SHADOW_VIC2 + $05 |
label | SHADOW_SPRITE_3_X = SHADOW_VIC2 + $06 |
label | SHADOW_SPRITE_3_Y = SHADOW_VIC2 + $07 |
label | SHADOW_SPRITE_4_X = SHADOW_VIC2 + $08 |
label | SHADOW_SPRITE_4_Y = SHADOW_VIC2 + $09 |
label | SHADOW_SPRITE_5_X = SHADOW_VIC2 + $0A |
label | SHADOW_SPRITE_5_Y = SHADOW_VIC2 + $0B |
label | SHADOW_SPRITE_6_X = SHADOW_VIC2 + $0C |
label | SHADOW_SPRITE_6_Y = SHADOW_VIC2 + $0D |
label | SHADOW_SPRITE_7_X = SHADOW_VIC2 + $0E |
label | SHADOW_SPRITE_7_Y = SHADOW_VIC2 + $0F |
label | SHADOW_SPRITE_MSB_X = SHADOW_VIC2 + $10 |
label | SHADOW_SPRITE_2S_COLLISION = SHADOW_VIC2 + $11 |
label | SHADOW_SPRITE_2B_COLLISION = SHADOW_VIC2 + $12 |
label | SHADOW_LIGHTPEN_X = SHADOW_VIC2 + $13 |
label | SHADOW_LIGHTPEN_Y = SHADOW_VIC2 + $14 |
label | COLOR_RAM = $D800 |
label | TOP_SCREEN_RASTER_POS = 50 |
label | RASTER_MAX_PAL = 312 |
label | RASTER_MAX_NTSC = 263 |
label | CONTROL_1_RASTER8 = %10000000 |
label | CONTROL_1_ECM = %01000000 |
label | CONTROL_1_BMM = %00100000 |
label | CONTROL_1_DEN = %00010000 |
label | CONTROL_1_RSEL = %00001000 |
label | CONTROL_2_RES = %00100000 |
label | CONTROL_2_MCM = %00010000 |
label | CONTROL_2_CSEL = %00001000 |
label | IRR_IRQ = %10000000 |
label | IRR_LIGHTPEN = %00001000 |
label | IRR_SPR_SPR = %00000100 |
label | IRR_SPR_BG = %00000010 |
label | IRR_RASTER = %00000001 |
label | IMR_LIGHTPEN = %00001000 |
label | IMR_SPR_SPR = %00000100 |
label | IMR_SPR_BG = %00000010 |
label | IMR_RASTER = %00000001 |
label | STANDARD_TEXT_MODE = %000 |
label | MULTICOLOR_TEXT_MODE = %001 |
label | STANDARD_BITMAP_MODE = %010 |
label | MULTICOLOR_BITMAP_MODE = %011 |
label | EXTENDED_TEXT_MODE = %100 |
label | MODE_ECM = %100 |
label | MODE_BMM = %010 |
label | MODE_MCM = %001 |
label | TEXT_SCREEN_WIDTH = 40 |
label | BASIC_IRQ_FLAG |
label | VIC_SCREEN_CHAR_SHADOW = $0A2C |
label | VIC_BITMAP_VIDEO_SHADOW = $0A2D |
label | CHAR_MEM_0000 = %00000000 |
label | CHAR_MEM_0800 = %00000010 |
label | CHAR_MEM_1000 = %00000100 |
label | CHAR_MEM_1800 = %00000110 |
label | CHAR_MEM_2000 = %00001000 |
label | CHAR_MEM_2800 = %00001010 |
label | CHAR_MEM_3000 = %00001100 |
label | CHAR_MEM_3800 = %00001110 |
label | SCREEN_MEM_0000 = %00000000 |
label | SCREEN_MEM_0400 = %00010000 |
label | SCREEN_MEM_0800 = %00100000 |
label | SCREEN_MEM_0C00 = %00110000 |
label | SCREEN_MEM_1000 = %01000000 |
label | SCREEN_MEM_1400 = %01010000 |
label | SCREEN_MEM_1800 = %01100000 |
label | SCREEN_MEM_1C00 = %01110000 |
label | SCREEN_MEM_2000 = %10000000 |
label | SCREEN_MEM_2400 = %10010000 |
label | SCREEN_MEM_2800 = %10100000 |
label | SCREEN_MEM_2C00 = %10110000 |
label | SCREEN_MEM_3000 = %11000000 |
label | SCREEN_MEM_3400 = %11010000 |
label | SCREEN_MEM_3800 = %11100000 |
label | SCREEN_MEM_3C00 = %11110000 |
label | BITMAP_MEM_0000 = %00000000 |
label | BITMAP_MEM_2000 = %00001000 |
Vic2 module.
This file contains labels that map to the VIC registers of the Commodore 128.; Labels are intended to be used in assembly for 6502 with KickAssembler.
The Commodore 128 has a VIC-IIe chip, which is an enhanced version of the VIC-II chip found in the Commodore 64. The VIC-IIe chip controls the video output of the computer, including the screen resolution, color, character set, and sprites.
https://c128lib.github.io/Reference/Vic
https://c128lib.github.io/Reference/D000
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.